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Thank you so much! Means a lot to me! These are all very valid points. I'll take them into my backpack onto my travels to future game jams :) 


The weird behavior you described is rooted in me failing to control Rigidbody2Ds.... Which I will never try again xD

(+1)

Haha, oh yes. I remember with dread long ago trying to make a lantern hanging in a chain with rigid bodies and constraints. Things went flying all around, it was madness.
I guess for this case maybe they could just be disabled on toggling mode? Not sure. But game physics can be very frustrating!