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Really exciting seeing the world/characters and mechanics being fleshed out! The randomized mechanics sound really cool, especially the Gambler. Variance across playthroughs is a really cool idea for a visual novel, it reminds me of the game Gnosia from a couple of years ago. Replayability in VNs are usually pretty low, so I'm looking forward to seeing how it turns out here!

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Cheers Eugene!

One of these days I'll have to write a post about exactly how much variance is going on beneath the surface. I plan to have the criminal of each case randomized, for example, although I'll focus on having playable chapters done before going back and adding alternatives.