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(+1)

playing Android version of mushroom musume its pretty good but it drains the battery like a sponge

(2 edits) (+1)

And pretty laggy, had to soft reset my phone because it couldn't open the screen properly and some problems with my 3rd mushroom I couldn't open my daughters stat when she was growing (I could open it after she grew up)

EDIT: Just found out, it also happens in the pc version.

heres the traceback

--------

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scene_runner.rpy", line 106, in <module>

  File "game/screens/old_daughter_info.rpy", line 7, in execute

  File "game/screens/old_daughter_info.rpy", line 7, in execute

  File "game/screens/old_daughter_info.rpy", line 13, in execute

  File "game/screens/old_daughter_info.rpy", line 60, in execute

  File "game/screens/old_daughter_info.rpy", line 60, in execute

  File "game/screens/old_daughter_info.rpy", line 62, in execute

  File "game/screens/old_daughter_info.rpy", line 62, in <module>

AttributeError: 'bool' object has no attribute 'display_name'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "phase runners/growing.rpyc", line 223, in script call

  File "scene_runner.rpyc", line 73, in script

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scene_runner.rpy", line 106, in <module>

  File "renpy/exports.py", line 1296, in display_menu

    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/screens/old_daughter_info.rpy", line 7, in execute

  File "game/screens/old_daughter_info.rpy", line 7, in execute

  File "game/screens/old_daughter_info.rpy", line 13, in execute

  File "game/screens/old_daughter_info.rpy", line 60, in execute

  File "game/screens/old_daughter_info.rpy", line 60, in execute

  File "game/screens/old_daughter_info.rpy", line 62, in execute

  File "game/screens/old_daughter_info.rpy", line 62, in <module>

AttributeError: 'bool' object has no attribute 'display_name'

Windows-10-10.0.22621

Ren'Py 7.4.11.2266

Mushroom Musume .3a2

Tue Jan 24 20:50:57 2023

----

Ah, I see...! Thanks for sharing this with us. I somehow missed it before, but I went through and simplified some code that should prevent errors like this in the future! A new build should be posted shortly ^^ (I'll probably do another pass on it soon anyways - the child character screen is getting to be some of the oldest code in the game now haha)