playing Android version of mushroom musume its pretty good but it drains the battery like a sponge
And pretty laggy, had to soft reset my phone because it couldn't open the screen properly and some problems with my 3rd mushroom I couldn't open my daughters stat when she was growing (I could open it after she grew up)
EDIT: Just found out, it also happens in the pc version.
heres the traceback
--------
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_runner.rpy", line 106, in <module>
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 13, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 62, in execute
File "game/screens/old_daughter_info.rpy", line 62, in <module>
AttributeError: 'bool' object has no attribute 'display_name'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "phase runners/growing.rpyc", line 223, in script call
File "scene_runner.rpyc", line 73, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scene_runner.rpy", line 106, in <module>
File "renpy/exports.py", line 1296, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 7, in execute
File "game/screens/old_daughter_info.rpy", line 13, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 60, in execute
File "game/screens/old_daughter_info.rpy", line 62, in execute
File "game/screens/old_daughter_info.rpy", line 62, in <module>
AttributeError: 'bool' object has no attribute 'display_name'
Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Mushroom Musume .3a2
Tue Jan 24 20:50:57 2023
----
Ah, I see...! Thanks for sharing this with us. I somehow missed it before, but I went through and simplified some code that should prevent errors like this in the future! A new build should be posted shortly ^^ (I'll probably do another pass on it soon anyways - the child character screen is getting to be some of the oldest code in the game now haha)