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Can you add a mechanic for separation and movement of tectonic plates somehow?

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Detailed tectonic simulation like that isn't really in the scope of this project. It's more for making quick worlds from drawings. However, I've found that Tectonics.js works really well with heightmaps exported from little world generator. You can save a heightmap by pressing H and then S, and import it into tectonics.js to run continental drift simulations.

You could check Songs of the Eons on itchio if you want detailed plate tectonics. Tho, SotE doesn't let you draw on the map.

SotE has bad planet simulation and it barely works if you have normal computer. I've found it only works on my high performance pc

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What do you find "bad" about SotE? To my information it's the most accurate planet simulation you can run on a consumer device, provided you have 8 GB of RAM (which is more than normal, it was benchmarked against median computers as per Steams hardware survey: https://store.steampowered.com/hwsurvey )

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Calandiel, they discontinued SotE, and it makes it hard to do anything with the game. It takes about 1-3 minutes for it to generate a planet with my high performance computer.

It is not bad, sorry for my words (the game is good), I just meant that the planet generation system is bad. I still respect the game and I don't hate it. I just wish they could keep working on the game.

I also couldn't understand how the game works, as there is a lot of half completed things that won't get updated since they unfortunately discontinued it

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I think there's some misconception here. SotE 's funding ran out but the game is still under development by the community. We open sourced it under the GPL license ( https://github.com/Calandiel/SongsOfGPL )

It takes 1-3 minutes to generate a planet with your high performance computer precisely because the planet generation system isn't bad (in the sense of accuracy). SotE runs a tectonic simulation, calculates fluxes of magma heat, runs multiple climate simulations at different timescales, runs erosion simulations, figures out watersheds and lake placements by running a physical simulation of water movement and drainage, generates soils using a physically based bedrock erosion model while also coupling it to the water movement simulation, generates glaciers along with their movements, runs a plant growth simulation and so on.

And that's just a short summary, each of these steps is much more detailed than just doing the simplest thing possible (to give an example, if you pay close attention to oceanic plates youll see that as they get older they get denser, leading to deeper oceans on average at one edge of the plate)

Calculating all of that is a *ton* of work and that's why world gen takes a long time. 1-3 minutes sounds about right. On my laptop it used to take 5-7 minutes to run full world generation.

As for the game, assuming you're talking about the version from itchio, there isn't any. At that point in development it was only a world generator.

Source for all of the above: I coded around half of SotE if measured by lines of code.