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(9 edits)

Uploading previous progress, still more to go.

  

Level and Status System

20/06/2022
  • Linked the battle results to the status card.
      
  • You gain status points as you level up.
    You can increase player's hp, attack or defense with status points.


This background is now replaced! Was a placeholder for the moment.

   

Rebinding Controls, Resolution Menu

23/07/2022

Created a system for rebinding controls.
This was really hard to implement, fixed a huge amount of bugs recently.

UI sprites will change depending on the gamepad type (ps4 default, xbox, switch pro controller).

Thanks for greatdocbrown for the neat UI sprites!
I've recently changed all the UI sprites for the gamepad.

Not sure if I had to differentiate switch pro controllers as well, but why not.
Maybe if I nail this project there'll be a chance for me.

Also thanks for Dream Mix for the solid keyboard sprites.
Used them in the tutorial scene.
  

   

Made an option menu for resolution setting.

Testing out resolution setting

 

Hometown

10/08/2022


Mato standing in front of his house
  
Just strolling

  

NPCs and indoor transition

24/08/2022


Indoor transition
  


Mato and his friends

  

Saving, Loading System

10/10/2022

A temporary title screen for now.
Hoping to replace it into a more flashy one.
Though difficult, I had a lot of fun implementing this system (especially the loading screen).



Saving, Loading Test
  


Testing New Game


Quick Save System

13/10/2022 

Created quick save points.

  


Quick Save Testing

   

Dialogue System, Localization System

18/11/2022

  Created a setting for changing language.
  


Dialogue System
  


Localization system testing