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First off, I love the art.  The developer really did a lot with the retro CG look.  I'd genuinely forgotten that this used to be how point and click adventures looked.  It manages to give off an unsettling vibe which is still somewhat nostalgic.

It's a short game, with exactly one replay value in it, but it's interesting for those plays.  The main problem I had was that the game seems to imply more possible ways for the story to go, but I could only reach two identical outcomes.  I'd be interested in seeing this expanded to embrace more player agency.