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First we want to say THANKS for the downloads and feed back!!!! We actually do listen and care what you think. I know you hear that crap a lot but we mean it. This rewrite we did after CoalFire brought up some issues with the tutorial wasn't a one off. It is how we do business.

Devlog / Changelog Ver. 1.1.9

---------- added this patch ---------- -Complete tutorial rewrite.  Thanks for CoalFire's insight -Added Quest 9 -Replaced the lockpicking sprites. -Potion is now F, was previously E (this is so E can be the interaction button) -W and the up arrow now jump the same height.    It was a feature not a bug but enough people inquired about it we decided to lock them together. -Rearranged the village. Those mages just like moving the platforms around. Its hard work to make them levitate like that. -It is now obvious when you are taking damage and it makes combat feel alot better. -Ghosts should now always be on top so you can see them.

-- future patches -- -Started a tab system for the stores so we can rearrange and add more items to the stores. Getting ready for the roaming towers true introduction into the story. -Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen. Just keeps jittering... Argggg -Working on a few new door puzzles to add some variety. -Working on a few new spell ideas to mix up combat a bit and getting the new wands ready to be revealed after Quest 11. -Interaction button to go into buildings and look at signs rather than just walking into them.