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Liked this game a ton, the idea of climbing a mountain using sets of tools individual to each climber was really well executed, and it featured some puzzles that made me actually have to think about the situation I was in. But there was also an element of quickness, since there's no downtime between switching climbers, which I liked a lot. It means you have an infinite amount of time to think about your current challenge, but execution must still be swift. I would have liked a reset button, since there are a few rooms that become much harder if you get the climbers in a certain position, but I also understand that stuff is limited since it was a game jam. The fact you guys managed to get a really solid looking game with an interesting fleshed-out concept on the time crunch was spectacular. I enjoyed it, and I definitely think there's room for a full game out of this concept.