I really tried to understand this game, but I dont.
It;s definitely on theme and tries something new and experimental, but there's a few glaring design decisions that would need to be addressed.
1. It's not clear how any of the stats affect anything. Should I only address some of them when they are below zero? Doesn't seem like it, since my population will die way before that(even though food and water is still high).
2. The MEWA MEWA screen puzzle has no purpose. Maybe the feature was suppose to be more complex? As of right now, I just need to scroll down from the page to see the combinations and pick the one I need. Would be easier to just let me pick directly instead of creating these combinations.
3. What do these evolved Blubbs even mean? I can infer some like Ninja=Agility, but why does the third Blubb with bizarelly large hands affect multiple stats? What does the businessman do? Why don't you just write this in the picture tutorial so I can know what I'm doing?
4. Outcome is unrelated to skill/understanding of the game. I tried to understand it, I tried to modify my MEWA MEWA often. I would always lose due to a population crash or some random negative event. In my last game, I went to 'business' blurb in the second generation and just progressed generations until I lost at 70k points. This got me to #4 place. I'm pretty sure if I played enough, I'd luck out with enough positive events at some point to be #1.
I'm not saying it's a bad game, I think I would enjoy playing it if I understood the core mechanics. If you are creating a game in a game jam whose mechanics aren't similar to other popular games, you need to invest more time in creating a tutorial/explaining the mechanics.