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(+2)

Thank you very much for an overwhelmingly huge, positive and kind writeup for our game! It's a pleasure to know you could spend such a long and enjoyable time with GROVE and have such positive things to say about it all in all. 

I can only hope we can continue to make something that achieves the same quality level, or somehow even exceeds it! It's a tall order... but we're gonna try our best, for sure!

Also, two things regarding your critiques:
Are you playing with mouse controls? The zoomed-in area is known to be... difficult if you do. Whilst click controls work a decent amount of the time, there's a reason the UI at the start of the game recommends arrow-key controls.
The water tentacle plants can be avoided, just pay attention to the sprites. They rise up and down from the water in an on-off sequence. If you get nabbed in one state... just time your jump for when they're in the other state!

Hope maybe this helps a bit with some of your issues!

(+2)

Not a problem! I know what I said was...a lot. Hehe, my apologies if I came off a little TOO enthusiastic there. It doesn't happen often, but when I find something I completely obsess over in the fandom, I can't help but shower the creators with praise for the awesome job they did, even if it winds up being a bit embarrassing on my part. For a game as niche as this (a scalie JRPG that manages to balance good characters, plot, gameplay, and kink), I believe the work you guys have done so far has been absolutely superb and I cannot wait to see what comes next. ^^

Also, the tips are very much appreciated! I guess the plants were so smol and unassuming that my brain couldn't register there being a pattern involved. Weird about the mouse issue though, as that one area was the only time I had problems, but it's good to know there's a workaround at least. Thanks again! :D

(+2)

Heh, you're all good, no worries. We're very grateful for the big, positive, thoughtful writeup you did! And I'm glad that our game could come along and be enjoyable for you in the same way it's enjoyable for us to fill a hole in the 'market' as it were, not that we're selling this thing of course.

Glad that my pointers could help you, too! If you ever plan on going through the game again in the future, hopefully it'll make those sections a little less difficult to deal with.