I have a question about crafting: I see that there animal bones and skin are a couple of the products more commonly needed in projects. In a world where there is no violence, no hunting... do you just go around looking for dead animals or something? A skittish creature has the hide or bone you need... now what?
I mean, I can envision the scene in some circumstances but it would start to feel like a trope after a while. I'd be interested to know how you as the author see this.
Hi, there! Great question, thanks for asking!
Indeed, bones are (mostly) of dead animals. Giving the tone of the game, I wouldn’t say scavenging a dead body for its bones is what I would envision, but rather finding bones of a long departed creature.
As for skin, I had shedded skin of reptiles in mind when I added it to the list.
If you see a living creature with the thing you need… the thought never crosses your mind. The idea of taking the life of another being is simply nonexistent. However, it is a fantastic world. A mammal might be able to “donate”their coat voluntarily as the summer approaches? Maybe a creature grows bones like spines, and they need help to release some of them as they get old?
Always ask: how could this be harmonious? How could it be mutually beneficial? That’s the spirit of Ayera.
Thanks, that clarifies things for me. I knew that taking a life was out of the question in the spirit of the game - or even taking something against another creature's will. I do like the ideas you've given - it also reminds me of ancient indigenous spiritual traditions where one pays honor to the spirit of a living (or departed) being for the gifts it offers - whether that is ancient bones or fruit or whatever.
I appreciate your input! I am watching Ithaqua's videos and reading through the game in preparation for my own play. I've got the PoD on order as well. The ethos and spirit of the game are refreshing and unique - I don't mind games with battle or whatever, but it's nice to have a game where there's harmony and peace and where even peril doesn't equate to harm. Keep up the great work, Cezar!