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(4 edits) (+2)

      I had fun with my run, but ran into a few issues. Here are my findings:

      The game is four pages long, the mechanics consist of rolling d6, using general guidelines, and four tables. You're essentially paying for four roll tables. While I enjoy that, if you're looking for more extensive rules, this may not be for you. In general, I had a lot of fun. The tables include concepts rather than extensive ideas. I enjoy this level of freedom, but again, if you're looking for more dense setup, this may not be for you.

     This is where I did run into some issues. The freedom it gives is a double-edged sword; if you happen to get stuck, there are no built in mechanics to aid in moving things along. The exception to this is the final episode, where options have been given to aid in the end.

     If you enjoy the genre and are familiar with the tropes it's playing off of, as well as enjoy playing off concepts and tables, you'll enjoy this.

     If you enjoy more involved rules and extensive setup, you may find you're left wanting. 


      One personal thing: as my printer shit itself, I was very grateful to have the phone PDF. I feel like forethought about user convenience went into it, which I absolutely love.


     Hope this helps you decide if this is for you!

     Thank you for the cute game, creator!