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(+1)

I think this is a nice idea, and it’s clear you put a lot of effort into this, but I have a couple of complaints that render this unplayable:

  1. There’s no run button. It seems to me that you’re using the same physics as SuperTux Milestone 1 to a T, but with the run button constantly held down. It’s possible to do good plantforming physics without a run button (I did so in my game, ReTux), but with such fast acceleration, some sort of fine speed control is needed. If you want to go the no run button route, might I suggest a sneak button instead?
  2. There’s a severe bug or design oversight where when you hit a pair of blocks, only the one furthest to the right registers as hit or punched or whatever. It’s rather annoying and unintuitive to have to be so far to the left in order to get what’s inside of a block.

If you fix these two problems, I think this will be rather nice game.

🦇

(+1)

1. Fixed, there's a setting to disable auto-run now.
2. Fixed.

Awesome, that’s great! I just gave it a try and it’s very very nice with these changes.