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Nice work! Pathfinding and AI is one of those things I've had problems wrapping my head around. I like the modular design, it's a nice "shortcut" of creating a huge amount of possible designs. The game itself is functions fine, not sure how to get rid of the box for building things once it pops up if I don't want to build anything right then and there. 

For a game jam I don't think you need quite so many different levels as many people will probably only play the first few, so that would free up time to polish other things than making levels (though I am not saying it's bad to have many levels). 

Thanks for playing!

The popup box for building a tank can be closed by pressing the Escape key (I forgot to put that in the tutorial) or by clicking the "Cancel" button. However, if your mouse is still hovering over a factory when you press the cancel button, the popup box will immediately pop up again. I originally had a much more intuitive system, but I had some problems getting it to work in time.

Also, it's a bit ironic that you mentioned that I had a lot of levels. At the start, I had actually planned for 15 levels, but by the time the end rolled around, I had to scrap the last 5 to save time. Not that I spent that long making the levels though - making and testing all the levels probably only took about a day total.