sorry for the late feedback.
I want to start with saying that this is not my top genre so certain tropes and accepted features might be my taste.
- looks very charming! The style is great, the distance i can see is a bit too tight for me and i wished the lighted areas were a bit lighter/saturated
- Enemy damage is a bit too high for me, it might be the environmental explosions mainly. sometimes i took hits fine but then suddenly feels like there was an explosion and i died instantly. i had a hard time seeing what/where it came from, a sign perhaps or direction marker
- i really liked that i had to discover magic and potions, and try them out, that was really fun lol
- speaking of potions i really liked the immersive sim aspect of throwing oil around and making it burn
- speaking of magic, it felt slow to cast
- Stealth felt really useless, enemies didnt take enough damage for it to be worth to sneak around when they just turn around and attack
- Not a fan of having to eat, dont see the fun/design choice that brings, would rather have regular healing
- weapon being disposable is cool but its a bit too quick, also sometimes i end up e.g. having to use magic when im not a magic user. either i need a default weapon that i always have or classes need to be more distinct