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Fun and unique take on the theme, and in my opinion quite well executed.

At first I thought grabbing objects should be more snappy and consistent, but after playing through the hard mode I realized there was a lot more nuance to it. It really matters that you use the push and pull in conjunction to put things where you want them to be in that mode.

I usually ignored most upgrades besides the blue resource generators and shields in a pinch. Things spawning inside other things is a bit of a bother, but there's usually more than enough spawns to get on with it (unless you're unlucky).

Loved the art and the choice of music fit as well!