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Level editor?

Or is that to hard to code?

Maybe for the full version, but not for the demo.

where is that link thing to get a level editor for it?

Here it is. I'm not sure if Mediafire links are OK on this site but here it is: https://www.mediafire.com/file/ukqihpluddgve62/KeyTool.zip/file

I'll note that this editor was originally only for personal use, so it's gonna be hard to learn and use, and it's also a mod of a different level creation tool. It comes with instructions, so hopefully those can help somewhat with figuring it out.

it's window size is small,can you do something to change that?

You can press F4 to fullscreen the editor.

oh ok

Do I blame Windows 11 for this or is there something I'm doing wrong?

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object oWorld:
DoAdd :: Execution Error
at gml_Script_loadSkin
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_loadSkin (line -1)
gml_Script_loadConfig
gml_Script_mainInit
gml_Object_oWorld_Create_0

Yeah, I'm getting the same problem (I'm also on Windows 11 if that matters)

I, on my W11 computer, also initially had some issues running JTool (the editor that KeyTool is a mod of), but I managed to fix them through downloading the Microsoft Visual C++ 2010 x86 Redistributable - 10.0.30319 package. I don't remember having to do anything else to get JTool to work, so give downloading that package a try and let me know if it works.

I downloaded that but it didn't work for me. Also, now that I look at it again, my error is slightly different:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object oWorld:
global variable name 'savePlayerXScale' index (100069) not set before reading it.
at gml_Script_loadPlayer
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_loadPlayer (line -1)
gml_Script_loadMap
gml_Script_loadStartupMap
gml_Script_mainInit
gml_Object_oWorld_Create_0

This looks like the error you get when you run the .exe outside of the folder. Try making sure that you are running the .exe through file explorer in the "KTool" folder?

Thanks, it works now!

Now I just need to figure out how to, y'know, do anything other than placing basic keys and doors, such as setting a counter to display a certain key color, making keys and doors that have a number more than 1, making Combo Doors work, and so on...

i got this error

___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shdRainbowStripe2

D3DXCompile failed - result

at gml_Object_oWorld_Step_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_oWorld_Step_0 (line -1)

I forget what exactly causes it, but I think that's an intel graphics thing. To fix it, install the DirectX End-User Runtime from the Microsoft website (make sure to turn off the optional Bing install as well). 

https://l4vo5.itch.io/i-wanna-lockpick-editor now exists