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(+2)

Amazing game! wishlist already. The game is so fun, can't wait to see how it will go. And I am learning my Unity right now. I am so curious about how you guys making this kind of effects. It does not like simple timescale pause. Did you guys make it with certain turn state machine?

(+1)

Ah, somehow I never saw this comment. I disabled physics update and then manually run it myself using Physics2D.Simulate with a time step determined by an easing function. In this case the function is CircInOut.

You can come and pick my brain in our discord server if you like.