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thanks for giving the game a try! You are right I originally planned on freedom of player movement and a overcooked type of game. However, although I'm familiar with Unity, I decided to try their isometric tile engine for the first time and had too many issues with sorting. I also thought the overcooked gameplay might have been a bit too big of a scope for the project. So it had a time advantage as well in really limiting player movement and using a simple rythim gameplay style.