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(+1)

I'd really enjoy if there was a way to not have multiple dialogue popping up at one time. I rolled a dice and I got like 5 dialogues in a second or two. I had to scroll up. It would be a lot smoother for me if I could advance through one text box at a time, and it wouldn't spoil anything either.

I'd also like to have fullscreen for the offline version.


(+1)

Sure, I can try looking into it, I've generally tried breaking up things into smaller passages (requiring player inputs to continue,) though I think I should be able to just find a way to have it scroll down only just to the top of the first new passage.

As for the fullscreen, I can try looking into it for the Windows version (it's something further from my skillset, however,) though the iOS version is basically out of my hands.

(+1)

Hopefully, this should be fixed now.

(+1)

Thank you!! I really love the game! It's extremely exciting not knowing what's gonna happen next in a dollification game. I'm so glad to see a game like this, thank you! I hope so much to see more of these kind of games in future.

Whenever I make a roll, it makes the roll and outcome and dialogue boxes appear all at the same time, sort of like before, just without the delays this time. 

I can try and rework that side of things, but I'm going to be a little busy in the near future.

That is okay. I've already finished most of the content so there's no rush from me.

(+1)

I ended up fixing the a bug in the code for the autoscroll, and adding an options menu that lets the player toggle the autoscroll.