Twinstick danmaku game. Enjoyed it.
So there's an enemy introduced in stage 3, it's a yellow-blue bullet that shoots red bullets? Everytime one appears I get confused because all the other bullets are just not shootable. I do think a different sprite for this enemy would fare way better at conveying that it's a shootable. (like, idk, these evil eye enemies from the PC-98, or kedamas?)
The stages seem randomly made but I think there's some sort of enemy wave system? I guess that makes the challenge OK, but maybe a lil bit too much at the whims of the RNG lord. At least it's not too hard nor too easy.
Also I've been replaying the boss battle theme (from my gameplay recording) while typing this comment because holy shit it's funkin', does this track have a name and where can I listen to it freely