#Day 5 (-ish)
Today finally gave up on my own collision detection stuff. Just basic 2d geometry, but it still got the best of me. I could not get my game to stop 'shaking' on collisions, and had a hard time to find out the angular velocity (rotation spin) generated with a collision. So - finally stopped being stubborn and got learning box2d.
I must say it was easier then I thought and actually works pretty well with Overlap2d. There are still some quirks and Overlap2d could do with more documentation. Hopefully from this game jam we can take away some nice demo projects.
I will try to clean up my some more. Now with box2d at least a lot of code can be removed.
To give you some idea what is going on:
Sorry to say the game is still unplayable. Will be working more on the controls over the next days. Also still need to find out how to get my code on github. Seems all way to complicated, but I will get there somehow...