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This is such a fascinating little project!

It really does feel empty and cold, and there's a lot of environmental storytelling going on here, whether that was the intention or not. Where are we going? Where is everyone? Why is Lily White just hanging out freezing and miserable outside our house? Things of that nature.

The tank controls are, well, tanky, which adds a degree of difficulty to the game for sure. The camera angles switching made navigation an adventure at times, but they really added to the visual curiosity. You really went for a feeling here, and hit it very well! Excellent job.