Also, unless I'm misreading things, there's a bit of a loophole with Spares Bank? Once I have it installed, I can buy Spare Bits for 1 cred and it makes no sense to buy any Grit or Gear for 2 cred. I can just enter the Airlock on a new Bird and take the stuff I bought for cheap from the Bank. Is this on purpose? Or am I misunderstanding how Gear and Grit work?
Viewing post in Dead Belt - Solo, Co-Op, or Rivalry comments
Sure, but I'm starting in the Airlock. So if I have no Gear left after previous run, I can just spend 3 cred, put 3 Gear in my Spares Bank, and as soon as I get to the new Bird, I load that 3 Gear into my pack and start exploring?
Or does Gear, Grit and Glow actually reset before each run, and paying full price permanently increases the reset value?
that ain't workin', that's the way you do it...
follow up question - does the cost to increase your max Grit/Gear/Glow/Load also include any bits?
example:
- i have a current max Grit of 4
- i have 3 available Grit
- i pay 3 Cred to increase max Grit by 1 (to a new max Grit of 5)
- do i also increase available Grit, or stay at 3?
as i write it out (and as i re-read page 10), i'm thinking i stay at 3. but it'd be nice if i didn't...
money for nothin', and your grit for free...
Now when it sounds too good to be true, Belter...
Sorry to say that your expanded storage webbing, the tips and tricks you bought in the dockside bars, or that bandolier for OmniFlash batteries don't come preloaded. Gotta buy them bits piecemeal just like every other thing in the 'Belt.
Sorry, Belter. If it sounds too good to be true, bet the bottom cred that it ain't. The odds are stacked against you, and that makes every little victory all the sweeter, don't it?