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Pretty much I am heavily leaning on them being like Sonic Rings. Collecting them increases Yui's Sanity and if she gets caught/punish she looses some of that Sanity. If she gets caught/punished when she is at zero it is game over.

I think it could work either way.  If you choose to add them in, you could use diamond-shaped gems as the medium; it would match the overall feel of the game, and probably wouldn't need much explanation.  You could put a quick tutorial tip in the beginning to explain them.  It could say something like "Collect these to replenish Sanity."

I think I agree with you that it would detract from the overall game due to its nature.  It would be less about escaping and more about collecting and searching.  I like the idea of being able to unlock an event to do a speed run to collect all of the gems before the time runs out, else, well you lose.  The question would be: what would the reward be by completing the event?

Just a thought: how close to the Alpha game are you trying to get?