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I had a blast! I like the "support role" theme, and I think you could've leaned even further into that. Sometimes, it felt like I was the main character doing an escort mission (which isn't horrible). It may, however, be difficult to find a balance between empowering the player and also making them feel like the support. Maybe additional abilities? Not sure. Anyway, the gameplay was silky smooth, super satisfying, and simply stunning to look at. The gun bolt animation and the headshot sound effect were my favorite parts about the gunplay. The environment was cohesive and really looked nice. Also, the variation in gameplay between the different types of Player 1 was a great feature.

All of this in 48 hours was a feat of development! Congratulations on a great final product :)