Added the most important thing - orphan collection.
Also:
- inventory system to save materials/items you make in your sweatshop/ all other stuff when I add it
- Spawning enemies using placeable spawners (like that garbage box on the GIF)
- Interaction with the level exit point
Game starts to get more of a bullet-hell vibe, so to support the fast-paced gamestyle I added this little arrow that points to closest enemy, and then towards doors/manhole when you clear out the level.
Now I have to add:
- Sweatshop scene
- Item crafting at a sweatshop
- Some stores to buy stuff
- More enemies
- Opening cutscene and menu
- Music and sounds
I'm also not sure how to handle level changing. Each room is pretty easy to clean so I want each run to be made up of different rooms. But, I'm not sure whether to make a limited amount of rooms after which you return to the base, let player go until they die and save collected stuff at the end of each room, or give player option to return to the base to save items and if they die - dont save what they collected.