Genius idea: take a yearbook and make it the basis for a role-playing game imagining the hidden relationships between the people in it. Even more brilliant idea: to use a yearbook from 1927, with dated references and full of things that we would think are ready for role-playing, like the gifts that students give each other, an article imagining them in 30 years, memberships to clubs that sound like numbers... Tower Tree Stories is, because of all these elements, fascinatingly playful!