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URL:  https://huggetz.itch.io/sweatshop-sunshine
TItle: Sweatshop Sunshine: Totally Ordinary Game About Production

Information: This is a fast-paced bullet-hell(ish) rogue-like about growing your illegal sweatshop business. Right now there's like 1 enemy and some basic systems like collecting orphans.

You travel the slums of a giant dystopian post-apocalyptic fantasy-tech city and collect orphans to work in your totally illegal workshop.


I'd like feedback on: 

  • Artstyle - does the game's picture project the feeling of hopelessness? Do you get the feeling that you are in a totally awful place?
  • Visual effects - what do you think I should add in that regards?
  • How character controlls feel
  • Any bugs you discover
  • Overall suggestions

Enjoy :D

Also rn there's no way to die, cuz I set all enemies' damage to 0,  that's not a bug.

Funny game idea, tried and true gameplay. It might be cool to be able to have the orphans build you upgrade parts for your weapons, and the more orphans you have the faster they get made. Maybe a parody of the nemesis system in shadow of mordor where an orphan escapes then later comes back as a boss you have to fight, that would be hilarious.

Just spitballing ideas, you've got a really solid start here!

(+1)

Haha, orphan bosses sound hillarious! Don't think imma do something like that for now tho, it would take me too much time :D
Also yeah, I plan to have some of the upgrades be made in the sweatshop by orphans. I don't really enjoy the concept of waiting so orphans will be more of a requirement checkmark, like if you collect, say, 50 orphans, you can expand the sweatshop and get additional crafts or smth. I feel like waiting mechanics would work better in other game genres like factory simulators and such