This is not a first person stealth survival game, its a generic same-y third-person gun nerd portfolio piece. I get that the design of the original was objectively bad, but what you changed made it even worse. For instance, New day on the Zombies World. This game was ugly, unbalanced, and very confused. That games same problems permeate this game but in a different form. Instead of ugly design, you chose a boring flat-shaded design that looks like a cry of irrelevancy at the foot of Unturned. Instead of bad and unbalanced gameplay, you chose to emulate popular games of our time which lead to an extremely time consuming nothing-burger.
Lets break down each title.
-- Zumbi Blocks Gameplay --
You quietly scavenge for ammo, find radios, collect and keep resources to use them however you like. Zombies are completely silent, so it is important that you stay constantly alert. If you don't move, you don't get ammo, you don't get kills, you don't get money.
When night rolls in, the extreme lack of light poses a great disadvantage to the player. Not only can you not hear the zombies, but you can't see them very well either. This tense combination of stealth and scavenging makes for some interesting results.
Guns are loud. While you are getting tons of ammo, you know shooting will get you hordes of enemies on your back. It is impossible to kill all enemies sustainably, since the more you kill the more they spawn. They are also that slight bit faster than your walking speed, so they're always catching up to you and you won't know until you see or get hit by them.
Zombies do a lot of damage, usually killing in 5-6 hits, but can also cause bleeding. Since health items are one of the rarest resources, and within that category bandages are even more fleeting since they give +10 health, you are forced to be smart and save up.
Simplicity that flowers into complex enough strategy to still be arcade-like. Beautiful.
-- Zumbi Blocks 2 Gameplay --
giant boss spawns (with a health bar and title like its Dark Souls??), shoot until you have no ammo, whack him until you die, repeat 20 times until it falls. Pick up the LEGENDARY AA-12 (WOAH!!!) which in reality sucks much like every game that follows that trope.
now that the tutorial is done, maybe the game is better? No. It is just as nonsensical, unbalanced, boring, and pointless. You run around what looks like a store asset which would be called "Low-Poly Tropical City". Watch the difficulty bar that looks like it were made for a toddler go up into the spooky purple tier (it means difficult by the way). Pick up the same 3 weapons that are all modelled to be semi-realistic and have some little quirk to them to make all the Tarkov nerds point their finger at the monitor and go "A WELROD!!! FRICKIN EPIC!!!". Shoot the zombies that die immediately and are visible and audible at all times which makes them really not scary or impeding at all. Dodge roll (again, why?) out of the way of the zombies who pre-program their attacks 3 years before they happen. Sort through you inventory a bit I guess. Ogle the bullet calibers.
That's really all I can say. I understand the game is unfinished but so is Zumbi Blocks. Its so much for so little and everything within it can be compiled for the same result completely by assets from somewhere like the unity asset store. I made it an hour into a run with this game and not once did I ever think to save up on anything or be scared of an enemy. I died because I got bored and ran myself into a crowd I gathered.
-- Zumbi Blocks Visuals--
Amateur. While this word is commonly taken as an insult, it's also commonly taken the wrong way. To be amateur within a field, is to do it for pleasure and not for monetary gain. This is commonly attributed with a lack of skill, which in a professional field might be an insult, but it helps Zumbi Blocks. The visuals are all completely smooth-shaded and low poly, yet the guns are much higher poly. The guns all have weirdly chosen and commonly inaccurate names along with the inaccurate design. Despite this all, I find it extremely charming. This is a charmingly amateur game that captures that child-like and unprofessional fun you can only get so much of these days. The visuals tell this so good I wouldn't have it any other way.
Now moving along to the unimportant, it's pretty boring in places. The buildings are mostly empty, single shaded boxes with an inside, some doorways, and windows. As I stated however, I don't care. They're buildings in an incomplete game. The clear focus was gameplay and entertainment, not being flashy and competitive with other titles, therefor unimportant.
Now the important things, the zombies. The zombies in Zumbi Blocks look completely mindless. No mouth, open rectangular eyes that stare forward at all times even after death. There is nothing to gather from it other than void. These things just lumber at you slowly and tick away your health until you die, nothing more nothing less. They also stand almost a foot higher than the player which has you looking up at them which feels quite intimidating.
-- Zumbi Blocks 2 Visuals--
As boring and unoriginal as the gameplay. They look angry, they look violent, but they are entirely senile. We got the fast ones, the crawling ones, the slow ones, the big ones, the... Zzzzzz...
Game asset store looking visuals if you searched "Low-Poly" and "Suburban", I don't care enough to detail any further.
The game is in third-person so close encounters feel a lot less claustrophobic due to how quick they swap around places by dashing.
No real darkness to threaten our seeing, wouldn't matter anyways since it's impossible for a zombie to be sneaky.
It's just more polygons and nothing more.
tl;dr
Don't create something new if the original was simplistic and fun. It would've been easier to recreate what was already developed and move from there. You've had to've heard it before that less can mean a lot more. Zumbi Blocks was that exactly, a little for quite a lot. Zumbi Blocks 2 is the opposite, a lot for quite little. Ask anyone who has experience with the original, which do they prefer? Would they rather want a respectful homage to a game they like, or a completely different game with a slightly similar visual style?
Best of luck, but in my opinion this game is extremely misguided. I hope you take my words into consideration.
-ZK