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(+1)

Strong moves focused around play. Weak moves focused around naps. 

Wait no, that's if the PCs are pokemon. The PCs are humans right?

Strong moves where pokemon let you get close (like when you bathe them or trim their claws) and weak moves where pokemon don't let you get close and anything you need to do you need to do while keeping distance and respecting their space.

(+1)

should pcs be both? maybe someone wants to be a pokemon? and someone wants to be a trainer? I'm not sure what would be best. i could see both working.

(+1)

Well I certainly want to be a pokemon. And I'm not as interested in playing my own trainer. I think two players working separately creates better tension/harmony.

Of course, other players might want to be both a pokemon and a human in the same scene.

I think if you try to allow for both of those things, then you lose focus. You risk making a less polished less well made game in favour of trying to do too much at once.

(+2)

If I were to take the time to make it I woiuld probably have some pokemon and trainer ones to allow for cuddling. If we focus it, the roles could make it clear enough. At least that's what I'm thinking. I like enabling PCs and providing options as long as it keeps the same method.

Deleted 4 years ago