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(1 edit) (+3)

Sent this to Temmie as well, but as she'll probably be trying to export the game for Linux there's a couple of things that won't work properly (based on exporting the game for Linux via RPG Maker MV myself):

  • In the exported version there's an executable named Game that seems to be using an older version of NWJS and crashes when the Start option in the main menu is clicked.
  • There's also a desktop launcher Game.desktop that doesn't seem to be working for me. Instead of the Game executable, it is supposed to launch the nw executable.
  • The nw executable actually works, but fails to load bitmap fonts due to an error in the Bitmap Fonts plugin. If this isn't fixed in Temmie's export, here's how to fix it:
    • Open the www/js/plugins/Bitmap Fonts.js file.
    • Replace ",a=!1){" with ",a){a=a||!1;" to fix incompatibilities with older NWJS versions.
    • Replace "Fonts/Bitmap Fonts/" with "fonts/Bitmap Fonts/" to fix the directory in which the plugin is searching for fonts. The reason this works on other OSes is that their file systems usually aren't case-sensitive, so a "Fonts" directory would be treated the same as a "fonts" directory, unlike on Linux. This also most likely fixes the crash when running the game through Wine.
    • Edit: If you're having issues with the custom font not being shown upon the first load of the game, additionally replace "return a}" with "ImageManager.loadBitmapFontImage('GameFont', t.meta.image.slice(0, -4));return a}".
    • Save the file.