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So cool to see a new update of this great :)
But like ever i can't play it because you are not using the official engine and i can't launch it in Batocera :(

Thanks!

For vanilla PICO-8, my last hope is to use PicoMap to reduce token/character count as explained in the last devlog. I’ll post a major update devlog if I manage to do this.

For Batocera, I have yet to upgrade the project to the more recent PICO-8 versions for 64-bit support (I assume it’s the reason for incompatibility according to https://forum.batocera.org/blog/6891-pico-8-official-becomes-64-bit), in fact code should be completely compatible, but patching a new version of PICO-8 is what takes time… and with PicoMap, I may not need patching anymore (or just the first patch to unlock token count, which is trivial compared to fast reloading patch, required by my custom multi-tilemap system), so it may not be worth the effort and I prefer waiting for PicoMap integration before upgrading PICO-8 once more.

Ok i understand, it's really not easy ...
But if you think Pico-8 will add PicoMap later, for sure it can be a good idea to stand for it and use it. In Batocera i use every time the last engine. To me the best compatible possible. Thanks a lot for your answer

Actually I got the same issue with my Anbernic on ArkOS. I eventually managed to run some PICO-8 games as executable binaries by switching to the terminal. It’s not really convenient and I don’t remember if all inputs were working, though.

On Batocera it seems that you can display it on the interface by adding a launcher script: https://www.reddit.com/r/batocera/comments/mrpx2o/native_linux_games/

For my game, a native PICO-8 version will be better eventually. However I’m still interested in running Linux games on portable consoles in general, I’d be able to add standalone indie games that run at lower res!

Hi, thanks for your answer, for sure i know we can launch linux games on Batocera, i do it some times, and without script, it is already ready to use in ports games that can launch a .sh file.
But it is not my goal, my pico8 games are all in pico8 directory, ready to launch with the readl pico8 exec. It is the best way to play them, and have all of them in the same place. It's why i always ask creators to share a PNG game format and use the real engine :(
I understand you use a modified one, but i don't really understand why ... when i see Doom on VRRacing or so many other games that tric the official pico 8 engine to work... and it works :) But maybe it is hardest to release, i don't know ... ?