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Considering certain "events" in version 0.3, will you implement a chastity cage as an accessory (like the enhanced undergartments)? For example: it could reduce the stamina cost of an orgasm by a certain ammount, or just doubling stamina but halving TP regen, maybe even inflicting the "holding back opponent" status (but with the flavor text that the cage makes it harder for grove to orgasm) for 1 turn every time you're at the "edged" part of a grapple. All of these are possible paths to mechanically implement the harder difficulty of caged orgasms into the existing game mechanics. If you would offer insight into if you could/would implement it, or not implement it, I'd be grateful.

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Sorry, but for now I'm inclined to say no. 

A chastity cage accessory would require a lot of artistic reworks to the many grapple images in the game, writing changes to every orgasm stage at least, mechanical testing and implementation to make sure it works with every enemy, balancing to make sure it doesn't become ridiculously OP with the Skimpy Covers...

It's not quite as simple as you make it out to be, but I mean no offense by that. It'd just be a LOT of work for a kink that both us devs are kinda "mid" about.

that's what I wanted to know: the difficulties of implementing such a mechanic and how much the game would need to be altered for it to become a viable mechanic to implement. thank you for your time!

No problem, thanks for listening to me expound on the topic.

I'm terrible with programming, but I like learning about game development. also, what does the "aroused" status do mechanically? I haven't noticed anything different from enemies ripping grove's underwear off (aside frrom grove getting an erection)

The "aroused" status allows the enemies to knock you over or proceed into grapples or other things like that. So that way there's a safety net if people enter a battle naked, maybe they are doing a nude run or maybe they don't have any armour repair kits... they don't immediately just lose, or get grappled, etc.

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as I said, learning about game design is fun for me!