Alright, brainstorming has been accomplished!
In general I like it when I have clear mechanics in mind instead of just "a game in a genre." Genre games tend to become massive projects ("I have to make a good stealth game!") and mechanics games tend to be more achievable ("I have to explore this one cool mechanic and then get out.")The current idea has no clear genre yet but I have a couple of mechanics that I want to explore.
I think my next steps are:
1. Find a color palette
2. Start writing some code
From there I can kind of start cobbling together the look and feel of the thing, nail down the mechanics, and then hopefully exit the month with something playable to polish up in March.
Thanks for watching/reading! I'm gonna take a nap!
KC