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At the moment there are Wolves and badgers in male and female flavours. Only the male ones are a hazard so far. Though they all share the same animation sets.

The game is in the process of getting an update to rewrite, optimise and improve pretty much everything currently in there, and once that's done, the second phase of development should bring in another 2 enemy types as well as a boss. The plan is to add enemy types as development progresses.

I've avoided adding more enemies as I want to overhaul how animations work, and any new enemies or animations would be work that just gets thrown away as soon as the animation system is updated. After that, I intend to go nuts and start adding both.

is it good that the game will get a better optimization? 

Yeah, there's some bits that run a little slow, and the countryside levels get laggy in places.

This is my first game, and over the last 8 months of working on it, I've found a lot of stuff on how games should be built. The update that's being worked on is pretty much taking all the individual bits that have been put together without knowledge of how it all works and integrating them into something that should run a lot smoother, hopefully with a smaller filesize and make it easier for future updates to be slotted in. Plus a lot of the individual mechanics that have been added were done without knowledge of similar better systems. 

For example all the animations in the game were done by hand, which means the characters animations lets them go through solid objects. Since then I've learned about control rigs and IK systems in Unreal which would allow characters to actually interact with the ground as they walk on it or use scenery for interactions. 

I've been learning as I go, and unfortunately part of the learning process is discovering that the things you did right at the start were not what you need going forward. Rather than continuing to cobble parts together, the rewrite should make future stuff way easier to implement.

There's a full list of Phases with features that I'm planning on adding here: Trello