With some polish in hit detection and fine tuning the mechanics, this will be a great game. As it stands, its issue lie in cluttered detection from the objects and the environment, along with a few limitations or bugs (such as the dad not walking away from the possessed antennae). With how quickly this game was developed and how much there was in it, I gave it its fair chance, yet the wavy motion and cluttered detection eventually won out.
Were this game ever to receive a bit of optimisation and polish, I would not hesitate to pay for the experience.