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(+1)

The theme is kind of tacked onto the core mechanics, but it does make use of the concept. Decently delivers on mechanics, though tutorial could use a little more detail. I thought the shop provided upgrades, and I didn’t understand why my life wouldn’t upgrade when I had the credit.

The difficulty is hard but as you get familiar with the way the game’s rules work, you get gradually better and start grinding for victory. Graphics are inconsistent, but the enemies have a coherent character and decently match up against you.

Kind of a roguelite experience, and I quite fancy that. :)

(+1)

Thx for your feedback level art could be little bit mes because I couldn't find enought time to work on and about healt it is actually not a upgrade just to refill your heart bar I tried to upgrade healt but I messed up and created this <3