Pretty cool execution, though a bit simple; so far, I've noticed that if I just wait a couple seconds for the enemies to move out of the bottom plane, I can just run across in one click. There's almost no incentive to switch between planes, as cool as it would be.
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Yeah ! i know i should further work on more AI states i do have pre ready scripts from other games and i am not going to lie cause i have a few more things going on we Did get a little lazy. I was thinking of adding more AI and some music or something just to you know make it more crowded and challenging .
Furthermore i actually wanted this to be an infinite runner but ... i was not able to make a run time navmesh with infinatly loading the plains. so yeah .. i am not still that good with unity but working on it ^_^