Well… Honestly, that was pretty incoherent, buggy and uneventful - but it did tell a story, and it had a beginning and an end, a proper tutorial, a chill soundtrack and some nice backgrounds and visual effects.
Things that could improve the overall experience:
- Bring the graphics together: Pick either pixel art or vectors, create a relatively homogenic style with harmonizing colors and sizes
- Improve the game experience: Decide whether you want an action game or a narrative walking simulator, balance out the mechanics so they have a purpose and combine with each other
- Add more sounds, because a lot of things were silent
- You could build more mechanics on the fact that they are separated, like having to pass items back and forth through the rift, or having to switch between them for one reason or another
Of course, I understand that there wasn’t enough time for everything, we had to make huge compromises in our project as well.
Thank you for sharing your game with us, keep up the good work!