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(+2)

Well… Honestly, that was pretty incoherent, buggy and uneventful - but it did tell a story, and it had a beginning and an end, a proper tutorial, a chill soundtrack and some nice backgrounds and visual effects.

Things that could improve the overall experience:

  1. Bring the graphics together: Pick either pixel art or vectors, create a relatively homogenic style with harmonizing colors and sizes
  2. Improve the game experience: Decide whether you want an action game or a narrative walking simulator, balance out the mechanics so they have a purpose and combine with each other
  3. Add more sounds, because a lot of things were silent
  4. You could build more mechanics on the fact that they are separated, like having to pass items back and forth through the rift, or having to switch between them for one reason or another

Of course, I understand that there wasn’t enough time for everything, we had to make huge compromises in our project as well.

Thank you for sharing your game with us, keep up the good work!

(1 edit) (+1)

Thank you so much, 

And just wow, i didn't expect that i had very valuable feedback from a success dev like you, in my very 2nd game, i got this very helpful feedback,

And i have 12 years old pc with 1 processor and 1 thread, so i can't even test it on my pc live in gdevelop app, i can test it on my  Android phone. So i can give my best in just 9 days but i dont have a good pc so soory for bugggy game :( !

1. Yep as i mentioned in description my artist is so sick.

2. Yep i have list ready i will definitely add this to the pile.

3. I implement a lot of sounds effects even the auto text to speech voice in story but it not play i certain browser/devices so i remove them now...

...only music is there ( that which i didn't like much but it suits mood while playing this game ) and timer is running,

4. I will definitely work on this prototype in future !! 


Thank you very much devs for playing this and giving me feedback i really appreciate your suggestion and feedback. :)