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191 days late (i dont use itch lol) but thought i would comment on the file size. i didnt do any optimizations on the godot build at all, so the executable contains all the code needed for 3d games, ui stuff, etc. you can manually compile godot without these for a smaller file size (i have done this and gotten linux executables below 8mb before adding game assets), but the file size again goes back up due to it being a C# build of godot as C# support is not included in the "normal" godot binary (because its so much bigger. its still way smaller than a Unity game though!).

me and a few friends (they are in the description) had more ideas for this, but i had like 5 hours to actually write code because i was so busy that week but i really wanted to at least give it an attempt (tbh this was my first game jam). ill give a short summary of what the initial idea was:

you pick up random items that give you various boosts (increased health, faster movement, more damage). the idea was that you would be able to attack the Realistic Eyed Haxe Logos (shoutout to bulby from the haxe discord for sharing the assets for them), but with the short time i wasnt able to add that.

with the very limited time i didnt get to add a whole lot or debug the input not working in specifically web builds, but i surprised myself that i got it to actually be playable at least a little bit in like 5 hours.