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When cutting the tree trunks in the opening area of the game, there is a slight hitch before it cuts in half and falls down. Having worked in Unity myself I thought maybe it would be because you are instantiating the two new halves of the tree or something from prefabs. If it is an intended delay then nevermind, but if not, you might look into memory pooling to avoid stuff like this (Unity isn't great about instantiating things)

I could be way off base on this and sorry if it sounds like I'm "telling you want to do", but *shrug* I like talking "shop" with people who use Unity.

No worries. Appreciate the input. I am not instantiating, I have a delay when ever something reaches zero health in the game for impact.

I was wondering if it was intentional. Sorry for mistaking a design choice as a bug. Have you considered tweaking it at all? I wonder if a slowdown then speedup would look cool. DOTween does wonders with stuff like that. Anyway, cool game and thanks for taking my light criticism.