The assets, shaders, and level design all work really well together and make a cohesive and fun little village. The dash seems to be on a cooldown with no indication of when it's ready, which is not great. I'd also play around with the camera. Take a look at other third person games- having the camera directly behind the character like this seems obvious, but it's actually pretty rare. The character takes up a lot of the screen this way and it often feels like you're in your own way. I think you've got a talent for set design and could make some really cool world's given more time to flesh it out. Cheers!
Viewing post in Kirini's Quest jam comments
Yeah someone else had the criticism about the camera. You're totally right! I've raised it and moved the character to the left of the screen more.
I've actually already implemented a fair bit already in terms of the feedback you've mentioned. Dash cool down! Nice idea yeah definitely going in.
Thank so much for your kind words and support.