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I've put a little palette together for my game!

I can't start making assets until I have a palette in place so that's usually my first art task when I start working on a game.

A lot of gamedevs recommend putting art off until you've done some game testing with some generic blocks, and I think that is probably good advice! For me, I like to kind of get a little bit of everything in order before I start working on the game in earnest.

As you'll see in the video, I use Colormind to help me generate palettes. I find it to be a useful tool to make palettes that look more or less right but you kind of have to know how to work around its quirks. I think the main takeaway is that if you feed Colormind an image, it will give you a kind of crappy color palette but if you feed it a crappy color palette, it will give you a less crappy color palette.

Next up, I'll either start doing some programming or making some pixel art, depending how I feel.

Thanks for watching/reading! I'm going to bed!

KC