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This was one of the tougher Anamnesis games I've had to try. Tough in both that it asked for me to inhabit a very inhuman mind, and tough in that the prompts didn't give much direction, while the chapter intro kind of forced me into a certain type of story. Still, I was impressed how the theme made the game feel so different, despite sharing many of the prompts. A good exercise in different ways of existing. 

Thanks for your feedback! The balance between how much to prescribe and how much to leave open was definitely a question I kept coming back to throughout the design process, and so it's really helpful to hear about your experience. Thanks for playing!