Yeah, it caused some difficulties, as the five "vanilla" stats are broad and evocative and I have a good idea what those are for. There's some clear parallels - Charisma/Hot, Weird/Luck - but Hard winds up split up a bit depending on what you're trying to accomplish and Intelligence doesn't cover everything that Sharp does, and Cool? fuggedaboutit, as they say.
So I tried to compensate in other ways: Endurance isn't used much, but you wind up with more health if you have it. Agility is used way too much, but not by everyone...it's not 100% successful. I'm not sure how to fix it and I'm open to ideas.