Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It's a very cool aestetic. I would have liked some more information on the stats and actions. What does DEF and MAG do? Is DEF an active ability that just affects the rest of the current battle, or is it also a passive skill that makes you take less damage?

I ran into a couple of bugs. If you end a fight right next to an enemy, you can push that enemy, it doesn't trigger the battle scene until you move away from them.

If you have two enemies right next to each other and approach the closest one at high speed, you first see the name of the first enemy, but it changes into the next one. Probably because the player keeps drifting to the next one.

I really like the super low res graphics, but the buttons and progress bars break that limitation being rounded rectangles. I think I would prefer if they were also low res.

Very well done, I enjoyed it!

(+1)

Thank you Bastis! The lack of info was intentional, I intended for players to puzzle things out. I appreciate the feedback, that puzzle may be too difficult or abstract with the info that is presented.

Thank you for your big reports! I should probably pause / halt player movement as soon as they collide with an enemy.

I appreciate and agree with your feedback on the aesthetic. Thank you!!