Work continues. Changing and fine-tuning the mechanics. Have most of the special abilities for the different suit guilds locked in. Hard to find a balance when you want the game to be difficult. Right now whether or not humanity survives past the Dark Era is mostly based on luck of the draw. But that does feel fitting in a way.
Made some notes about how to play the roles of the different suits during play, including lists of names for the guilds (The Guild of Spades, Union of Workers, House of Diamonds, etc.). Next I think I'll write everything up into rules text so I'm not keeping it in my head or on random notes. Also do some additional research to colour the different epochs and give each guild, challenge, and era of the map some flavour for the storytelling aspect of the game.