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Hi! While it seems to be the exact thing I'm looking for, I can't get it to work. I set up everything like you did in the instructions and the video but it still says "[Renderer] found no sprites in the spritesheet or spritesheet was not found." I'm trying to figure this out for days but I seem to miss something here. :(

Hi Khavrielle! This occurs when the Paper Doll fails to load a spritesheet texture on start. The cause is going to be either a missing ReplacementTexture in the inspector, or the TexturePath to the ReplacementTexture is incorrect in the inspector. Be sure the TexturePath is a location in the Resources folder. Also, make sure the texture has already been sliced into sprites in the Unity sprite editor.

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Hey! Thanks for the quick reply! I checked everything you said and everything seems to be set up correctly, but Unity still complains about not being able to find the Spritesheets/Sprites itself. I'll check it again this evening, maybe I'm just tired or so, haha. Eventually I'll be able to figure this out! // Edit: Unity just doesn't like me, it seems. A restart has solved the problems and now it works fine! Thank you very much for the help and especially the asset! Its fantastic ♥

Lol, hey, been there done that!  Usually when I can't figure it out and everything seems sound I say, "I blame it on Unity", and restart.

I was having the same problem. I guess maybe in the script DirePixel concatenates path + texture name and if there's no slash at the end of the path it'll read it completely differently? Idk. All I know is "BaseAnims/part1/4har/" is different from "BaseAnims/part1/4har". Great script once it's working!

(+1)

Correct. /4har without the ending slash means a file beginning with 4har. The final slash in /4har/ tells the script it is a folder, not a file. It then looks for the name of the attached texture2d in that folder. Forgetting that final / is a no go