Really enjoying these devlogs, and very much looking forward to Game 5!
I'm curious how you two go about honing in on the focus of your games. It feels like there are countless possible directions to take things when designing, especially in the beginning, but even in later stages.
How do you decide what to focus on and what to strip away? How do you avoid spending a bunch of time developing foundational things (mechanics, story ideas, level design philosophy, etc) that end up getting scrapped? How do you know/evaluate the appropriateness of such things?